In episode 2 of Let’s Discover we take a look at Soma Bringer – an action RPG released for the Nintendo DS in 2008. It was developed by Monolith Soft – the creators of (among other things) Xenoblade Chronicles.
Soma – a mysterious energy that permeates every living being. It can be harnessed using a device called a “Soma Cage”, and utilized in a myriad of ways – from something as simple as heating up water to enhancing peoples’ combat abilities. However, any imbalance in Soma causes parasitic monsters – Visitors – to show up and start wreaking havoc. The military organization Pharzuph was created to fight these beings.
Welt is on his first mission as a member of Pharzuph when he meets an amnesiac girl – Idea. Just where will their meeting lead…?
The video is a brief overview of the game: my personal thoughts are under the cut.
For quite a while I wanted to make a series of something – blog posts, videos – about obscure games. Games that never got much attention for whatever reason, and particularly those that never left their home country of (usually) Japan.
Well, the first video in this series is here!
一九九九 七月 恐怖の大王が降りた
1999, July. The king of fear descended upon us.
G.O.D ~Mezame yo to yobu koe ga kikoe~ （A voice calling for an awakening) is a role-playing game, first released in 1996 for Super Famicom. It was never released in English, and even in Japan it remained a fairly obscure title.
With that said, however, there are few interesting things about this game, notably – its story is set in modern-day Japan (which is quite rare for a game not in the Shin Megami Tensei series) and it has quite a few similarities to an SNES cult classic: Earthbound.
The video goes into a bit more detail about what this game is, what it isn’t, and just what it is about.
As a continuation to the first Learning Japanese post, I decided to take a look at some common questions I came across while procrastinating spending time on forums and websites that deal with learning the Japanese language.
I try to answer them based on how I feel about them and my own experience. Hopefully it will be of some use of you.
There’s one question that’s bound to come up over and over again on any forum or website dedicated to learning Japanese:
“How did you learn Japanese?”
or perhaps just:
“How should I learn Japanese?”
…Or a variation of the above.
It’s not surprising – after all, learning a new language is a huge task and many people have no idea how or where to even begin, especially if they have never learned a foreign language before. That’s why, I figured I’d give answering this question a shot. This is going to be a multi-part post, and the first one is a summary of how I’ve learned Japanese up to this point.
Note that this is 100% my experience. What it means is that you might try some of the stuff that worked for me and find out that it doesn’t work for you. You might try stuff that didn’t work for me and realize it’s a great fit for you. My way is not the only true way of learning the language – there’s no such thing as one, “right” way of learning a new language. There’s only what works for you and what doesn’t, which you’re going to have to find out through trial and error.
So, with all of this out of the way, let’s get started.
So you want to start playing RPGs in Japanese
Maybe you’re like me and grab the nearest available Final Fantasy game (which in my case was FFX). After all, what could possibly go wrong?
Then you get to the status screen and it’s like “boy, what should I even be looking at here.”
So, I decided to put together a little guide on how to read the status screens in jRPGs. Of course, every game is going to be slightly different here, but they all tend to have some similarities. I’m going to look at the stats from a couple popular RPGs and we’ll see how they compare.
First, let’s look at the stat screen in Fire Emblem: Rekka no Ken (released simply as Fire Emblem in the West).