Let me tell you something – I might have a hard time picking a favorite-favorite game, but Undertale is somewhere up there for sure. I had been waiting for it since I had first played the demo, in 2013, and it was well worth the wait. Hell, it’s a game you can reasonably beat in ~10 hours, and I had over 30h clocked by the time I felt ready to move on.
And now not only has this hit of an RPG been released on the PS4 and Vita, but it was also officially released in Japanese! Both on these two platforms and, just a few days ago, on Steam, which means a couple of things. One: it’s an easily-accessible, well-known RPG, in which you can switch freely between the two languages, and which doesn’t use a lot of kanji, meaning it’s great for practice.
Two: I was very curious how such a wordplay- and joke-heavy game would be localized. This lead to the birth of a YouTube series in which I aim to find out just that, and the first episode of which you can find right here:
In episode 2 of Let’s Discover we take a look at Soma Bringer – an action RPG released for the Nintendo DS in 2008. It was developed by Monolith Soft – the creators of (among other things) Xenoblade Chronicles.
Soma – a mysterious energy that permeates every living being. It can be harnessed using a device called a “Soma Cage”, and utilized in a myriad of ways – from something as simple as heating up water to enhancing peoples’ combat abilities. However, any imbalance in Soma causes parasitic monsters – Visitors – to show up and start wreaking havoc. The military organization Pharzuph was created to fight these beings.
Welt is on his first mission as a member of Pharzuph when he meets an amnesiac girl – Idea. Just where will their meeting lead…?
The video is a brief overview of the game: my personal thoughts are under the cut.
For quite a while I wanted to make a series of something – blog posts, videos – about obscure games. Games that never got much attention for whatever reason, and particularly those that never left their home country of (usually) Japan.
Well, the first video in this series is here!
一九九九 七月 恐怖の大王が降りた
1999, July. The king of fear descended upon us.
G.O.D ~Mezame yo to yobu koe ga kikoe~ （A voice calling for an awakening) is a role-playing game, first released in 1996 for Super Famicom. It was never released in English, and even in Japan it remained a fairly obscure title.
With that said, however, there are few interesting things about this game, notably – its story is set in modern-day Japan (which is quite rare for a game not in the Shin Megami Tensei series) and it has quite a few similarities to an SNES cult classic: Earthbound.
The video goes into a bit more detail about what this game is, what it isn’t, and just what it is about.
As a continuation to the first Learning Japanese post, I decided to take a look at some common questions I came across while procrastinating spending time on forums and websites that deal with learning the Japanese language.
I try to answer them based on how I feel about them and my own experience. Hopefully it will be of some use of you.
There’s one question that’s bound to come up over and over again on any forum or website dedicated to learning Japanese:
“How did you learn Japanese?”
or perhaps just:
“How should I learn Japanese?”
…Or a variation of the above.
It’s not surprising – after all, learning a new language is a huge task and many people have no idea how or where to even begin, especially if they have never learned a foreign language before. That’s why, I figured I’d give answering this question a shot. This is going to be a multi-part post, and the first one is a summary of how I’ve learned Japanese up to this point.
Note that this is 100% my experience. What it means is that you might try some of the stuff that worked for me and find out that it doesn’t work for you. You might try stuff that didn’t work for me and realize it’s a great fit for you. My way is not the only true way of learning the language – there’s no such thing as one, “right” way of learning a new language. There’s only what works for you and what doesn’t, which you’re going to have to find out through trial and error.
So, with all of this out of the way, let’s get started.
The end of December was the perfect storm of Christmas preparations and health issues, which made it hard to sit down and focus enough to write a blog post. That said, we’re over two weeks into 2017 now and I decided that it was time to finally get my butt in gear… And by that I mean that I’ve recently discovered the joys of ordering stuff from Amazon JP and figured I might as well make a post about it.
I have a feeling that at this rate, soon, the delivery guy will know me better than my family.
Here we have something I found on complete accident while browsing the internet.
LocJam is an international game localization contest. The objective is to translate a short, simple game (entitled Ikinari no Maou) from Japanese into English. It’s around 4000 characters, translateable in a day.
The game text isn’t terribly complicated. The grammar is easy and it’s written almost entirely in kana. The objective here isn’t really in simply understanding the Japanese text, though, but rather in rendering it in clean, understandable English.
The competition runs until December 25th. I’m, sadly, I a bit slow on the uptake, as I’ve only found out about it today. Still, I figured I might as well give it a shot, though I don’t think I have a great chance at winning. I’m not even a native English speaker after all!
The participants will be judged by a jury of professional translators. Among them sits Clyde Mandelin (of Legends of Localization fame) whom I’m a big fan of, so needless to say, I’m pretty pumped about this!
As for the prizes, you can win a Famicom Mini. It’s a pretty small prize, but clearly, the prize is not the important thing here. I had no idea such a contest even existed, and I’m so happy I found out about it, I think it’s an amazing idea!
If any of you have decided to participate upon reading this: feel free to let me know in the comments! I’d love to hear about your experiences.